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Dogmelon Solitaire Game Rules - Double Klondike

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solitaire Dogmelon Solitaire

Double Klondike

Double Klondike is a 2 deck version of Klondike Solitaire. The extra deck means that there are more possible moves available during the game- making the chance of winning considerably higher than normal Klondike.

Aim:

The aim of Double Klondike is to build 8 ascending suit sequences, in the foundation zone.

How to Play:

The opening tableau has:

In the manoeuvre zone, form descending sequences of alternate color. Multiple cards forming a run can be moved at once.

At any time, flip cards from the talon. Where possible, move these cards into the manoeuvre zone, or directly into the foundation zone. If, during the course of play, a manoeuvre stack becomes empty, only a King can be moved onto it.

You may cycle through the talon an unlimited number of times.

Strategy:

To win Double Klondike it is necessary to expose all the face-down cards in the manoeuvre zone. Therefore, when facing a choice between moving a card from the talon waste, or a card from the manoeuvre zone, in general choose the card from the manoeuvre zone.

Don't rush cards up to the foundation when they may still be useful in general play. In general they can be moved up when both cards of one less rank and alternate colour are available.

Example:

Suppose that the initial deal looks like this:

Double Klondike Solitaire 1

The following moves are possible:

This will expose more cards, which may also be moved. When you are ready, flip cards from talon:

Double Klondike Solitaire 2

You can now keep cycling through the talon, playing cards into the manoevre zone or to the foundation as required.